This period of my career on the Uncharted series (Playstation 3) marked a big shift into much more grounded and realistic style of animation. Animation became more than just working with a mouse and computer. It now involved directing actors and athletes on a motion capture stage, working with a much larger team of animators, as well as learning to animate with a much higher degree of fidelity and realism such that keyframed animation and real human performances became seamlessly interwoven.
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