Blender 2.8 Character Modeling - Part 3 of 8: How to Make Base Accessories

Part 3 of 8 of a character modeling series where we model the base accessories in Blender 2.8. Chapters 0:00 Introduction 0:18 Our Goal 0:29 Goggles 3:58 Moustache 5:45 Eyebrows & Beard 6:28 Shoulder Armor 7:24 Forearm Armor (F2 Add-on Used) 13:23 Shin Guards 14:50 Belt & Buckle 17:38 Inventory Pouch 18:57 Fingerless Gloves/Partial Hand Retopology (F2 Add-on Used) 32:00 Pockets 32:19 Wrap-Up Series Links Part 1: How to Base Mesh - Part 2: How to Join & Sculpt - Part 3: How to Base Accessories - Part 4: How to Detail Accessories - Part 5: How to Head & Body Retopology - Part 6: How to UV Unwrap - Part 7: How to Texture Paint - Part 8: How to Rig & Composite - Third-party Retopology Tools InstantMesh: SpeedRetopo: RetopoFlow: Let’s Connect Instagram: @russellmidfield Twitter: @russellmidfield Facebook: Russell Midfield Discord: russellmidfield#9667 Music Youtube Audio Library
Back to Top