Nane OROCHIMARU (Leona Best Rounds) KOF 2002

- Special Moves 1. Vortex Launcher - _b f P _b f A makes Leona stand in place and create a green orb in front of her, which has good recovery _b f C makes Leona jump forward a bit before creating the green orb, therefore having much longer startup time _b f A makes a good pre-emptive anti-air that is generally pretty safe with a few exceptions (characters with low attacks that can go under it) also does good chip damage though there are a number of characters that can crouch under the orb it’s possible to cross up _b f C on the opponent’s wakeup it’s possible to juggle the opponent after both versions of this move 2. Ground Saber - _b f K Leona runs forward and if she reaches her opponent, she will do a slashing attack. If she doesn’t reach him, she will just stop running the move executes slow, making it not possible to combo into from strong attacks, but recovers quickly it is possible to juggle the opponent after this move _b f B makes her run about half screen distance while _b f D goes full screen _b
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