The Future of Storytelling & Narrative Design with Ken Levine (The House of The Dev podcast S1E4)

Raphael Colantonio and Peter Salnikov talk to Ken Levine (BioShock, Thief: The Dark Project, System Shock 2) about the way video games tell stories, and instruments which let the devs go deeper and bigger than in any other medium. - Timing, dynamics, and keeping it simple; - Smaller stories inside bigger ones; - How to lead player’s attention and highlight what really matters; - Cut-scenes, dialogue trees, audio logs, prescripted events and their impact on user experiencs; - Procedural storytelling: what the future holds. This and many more – in the fourth episode of The House of The Dev podcast. Unreal Engine Dev Contest: Watch other episodes with: Warren Spector Harvey Smith Viktor Antonov Watch in Russian: Links: Podbean - Spotify - Apple Podcasts - .
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