#C4DQuickTip 48: How to model knurled surfaces in Cinema 4D

In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to model knurled surfaces in Cinema 4D by using selections and the commands Poke Polygon and Melt. You will also learn that you can create this diagonal type of topology procedurally using the node capsules from the Asset Browser. Download the procedural knob here: Free assets from the Cinema 4D Asset Browser used in this Quick Tip: Select Store Selection Transfer Selection Poke Polygons Melt Invert Selection Shrink Selection Recorded in Cinema 4D S26.1. Subscribe to the Cinema 4D Quick Tips playlist: Also check out our old Cinema 4D Quick Tips playlist (S24 and before): Get the latest news and updates: Follow us for more great content: • Twitter:
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