[UE5] Groom Hair for Custom MetaHumans in UnrealEngine 5
UE5 TUTORIAL - Groom Hair for Custom MetaHumans
A series of tutorials exploring the creation of
custom MetaHumans for cinematics and cutscenes
in Unreal Engine 5, Blender and DazStudio.
In this tutorial I show how to convert mesh hair,
in this case, created in DazStudio modified in Blender and
use it on a custom MetaHuman in UnrealEngine 5.
#UnrealEngine #UnrealEngine5 #MetaHumans
Chapters:-
00:00 Intro
01:33 Prepare a static mesh and export
04:17 Import head into Blender
05:22 Export and OBJ of our head
06:30 Import MethaHuman head into DazStudio
09:33 Daz Mesh hair
11:11 Export Hair from DazStudio
12:00 Enable plugins and Import Hair into Blender
14:00 Prepare the hair mesh
15:55 Create a scalp or cap as a base for your hair.
19:33 Prepare for Particle hair
21:55 Hair Sculpting
25:33 Convert to Particle Hair
28:08 Groom and style the hair
29:29 Export Hair
30:22 Import Alembic Hair into UE5
31:55 Create Groom Binding
32:33 Attach Groom hair and choose materials
35:22 Basic Groom physics
36:55 Final thoughts and some questions
37:37 Thanks for watching
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