Spyro DotD - Burned Lands in Under a Minute

A quick demonstration of how broken Hyperspeed is in this game. It’s not exactly perfect and could be improved, but it’s still really fast nonetheless. Hyperspeed is a frame perfect glitch that happens when a shield or a dodge gets cancelled on the very first frame by a cutscene or by switching dragons. This lets you get a TON of glitched air momentum, allowing things like this. To trigger it anywhere, you have to press Switch first, and then shield/dodge 8 or 9 frames later (I am not exactly sure since this is a variable framerate game). If the AI dragon stops moving and just can’t walk to you, congrats, it has Hyperspeed. If the first dragon dodges, you are too early, and if only the second dragon dodges and the first can still move, you are too late. Now, there are two versions of Hyperspeed : Attack Hyperspeed and Attackless Hyperspeed. Attackless Hyperspeed is the default one you get (except on Wii where you almost always get Attack Hyperspeed by default for some reason). As its
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