Inverse-Foley Animation: Synchronizing rigid-body motions to sound
Inverse-Foley Animation: Synchronizing rigid-body motions to sound from the SIGGRAPH 2014 paper by Langlois and James.
Abstract:
In this paper, we introduce Inverse-Foley Animation, a technique for optimizing rigid-body animations so that contact events are synchronized with input sound events. A precomputed database of randomly sampled rigid-body contact events is used to build a contact-event graph, which can be searched to determine a plausible sequence of contact events synchronized with the i
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Inverse-Foley Animation: Synchronizing rigid-body motions to sound