Osiris: New Dawn - Dark Horizons

Expanded Underground, Item Recycling, Full Screen Map, LOD Fading, and Optimizations. Consisting of the past 6 weeks, we decided to give this body of work the name “Dark Horizons.” Vast underground areas have been added along with the expansion of many core features, such as adding recycling of items to the crafting system, so the name seemed to fit perfectly. Sleep Mechanic (Single Player Only) Now, in any bed or hut, you can choose to sleep for a few hours of game time. This kicks off a cinematic event where you can watch the time go by, compressing many hours into just a few seconds. LOD Fading Unity has a fancy LOD system that actually works well and is performant, but does not have a native shader to handle the fade. We augmented this feature to allow for true dithered LOD fading, which completely removes the ugly LOD popping. On top of that, since it’s 1 bit alpha, the LOD shader sorts perfectly with the atmosphere and is extremely fast to render. VSync Off We trying something
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