Substance Painter Texturing - PART 1 of 2 (Texturing in Painter)
Want to learn Texturing with Substance Painter and Shading and Rendering in Arnold? This video is the first part of a 2 part series going over how to texture in Substance Painter (Part 1) and then Render in Arnold 5 of Maya (Part 2).
Timestamp Index:
01:01 - Model and UV overview.
04:33 - Starting in Substance Painter.
05:29 - Studying Reference. (PureRef)
08:00 - Discussing Layer Stack in Painter.
08:36 - Discussing Fill Layers.
10:17 - How to make and use masks.
14:30 - Breakdown of leaf layerstack.
18:56 - Making the leaf vein.
24:42 - Leaf color variation.
25:52 - Leaf displacement/bump.
27:46 - Discussing anchor points.
34:06 - Making SSS Mult mask.
35:25 - Checking all channels before export.
36:47 - Exporting all texture channels.
38:40 - Final Thoughts.
The model that I used today was from Albert Valls Education pack he provided here:
Albert Valls Education Models:
PureRef Mentioned @5:29
I hope you find this video useful!
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