fireb0rn Hollow Knight - Speedrunner vs. P5 Hitless Legend and 3 Hunters REMATCH
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Today, we’re playing Hollow Knight: Speedrunner vs. Hunters on Steel Soul, but with a new mod which means bosses will now spawn for Hunters! Can I kill The Hollow Knight before the Hunters kill me? Let’s find out. For the full rules and credits for the game, look below!
▶ CREDITS
Edited by @PyeFive
Thumbnail by
@mys3cretskill (she/her)
@makeit_hardcore (he/him)
@hopestoryteller (she/they)
@HuntHussle (he/him)
▶ SKINS CREDITS
Student by KAdala
Laurel Knight by Raistly
Hat Kid by MTmerm
Fyremoth by Rusty
Little Assassin by 燚之虚
▶ RULES
• The Speedrunner wins by defeating The Hollow Knight. Hunters win by killing the Speedrunner.
• Hunter Scaling: Hunters gain movement abilities when the Speedrunner does. Hunters gain a Nail Upgrade for each of the first three movement items the Speedrunner collects. Hunters gain a Mask after the Speedrunner collects two movement items.
• Speedrunner Pickup Limits: One Mask, one Vessel, one Nail Upgrade, two Charm Notches. One level 2 spell, one nail art.
• Banned Charms: Flukenest, Dashmaster, Grubberfly’s Elegy, Nailmaster’s Glory, Fragile Heart, Lifeblood Heart/Core, Joni’s Blessing, Spore Shroom
• Lifelines: A Hunter may open their map to find the Speedrunner’s area. Only one Hunter may open the map per lifeline and should not hold it open for more than fifteen seconds. A lifeline can be used every fifteen minutes.
• Sound Effects: A sound broadcasts when the speedrunner: uses the Dream Nail for an objective, purchases a toll, completes a mask or vessel, purchases any item, uses a tram.
• Hunters start above King’s Pass. One with the Speedrunner, and one each subsequent minute.
• The Speedrunner cannot hear the Hunter voice call.
▶ MODS INFO / CREDITS
TheHuntIsOn by Korz
• ALL players do not receive healing from sitting on benches or entering dream boss arenas.
• ALL players cannot use stags.
• ALL players do not spawn shades or receive penalties from dying.
• ALL players have small elevators removed and platforms replace them.
• ALL players can instantly travel through large elevator shafts.
• SPEEDRUNNERS have added platforms to navigate shade skip locations IF they have the loadout required to perform that shade skip.
• HUNTERS have added platforms to navigate shade skips locations no matter what their loadout is.
• HUNTERS have enemies removed, but bosses still enabled.
• HUNTERS will auto-spawn certain bosses such as Dream Warriors if in close proximity.
• HUNTERS cannot collect lifeblood seeds from the world.
• HUNTERS start with the game world unlocked (i.e. shortcuts open, most bosses killed, etc).
• HUNTERS respawn in King’s Pass when they die.
• HUNTERS heal slower, and their focus cost is higher.
HKMP by ExtremelyD1
• The multiplayer mod. Also, shoutouts to DwarfWoot for hosting the server.
LoadNormalizer by Homothety
• All players have the same load times between rooms.
InvincibilityMonitor by Flib
• Gives the player invincibility during various states where they cannot act, as well as a tiny grace period after the state ends.
by Aktra
• Ensures all players have the same set of mods.
QoL by fifty-six
• Adds quality of life features, most importantly re-adding speedrun tech to latest patch, such as menu drops, lever skips, explosion pogo, etc.
AdditionalMaps by SFGrenade
VanillaMapMod by syyePhenomenol
▶ FOLLOW
Stream:
Stream VODs:
Discord:
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▶ MUSIC
Hollow Knight - Radiance
Penny’s Big Breakaway - Tutto Finisce a Tarallucci e Vino
Kirby Super Star - Lose Life
Sonic 06 - Kingdom Valley
Sonic 06 - Crisis City
Super Mario Odyssey - Steam Gardens
Sonic Frontiers - Master Koco Trial
Donkey Kong Country - Fear Factory
Undertale - Another Medium
Sonic Frontiers - Guardian: GHOST
Sonic Frontiers - Ouranos Island RMX
Luigi’s Mansion - Professor E. Gadd’s Lab
Sonic Unleashed - vs. Titan & Big Mother
Yoshi’s Island - Underground Theme
▶ CHAPTERS
Intro
Ru
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