TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 1: Intro, and the Corona Material

Welcome to a 5-part look at volumetrics and subsurface scattering (SSS) in Corona Renderer for 3ds Max! We’ll start with an introduction, then dive right in to looking at the volumetric and SSS options in the standard Corona Material. 00:10 - Introduction, surface properties of a material 00:50 - Introduction, volumetric or subsurface properties of a material 01:46 - The test scene we’ll be using 02:14 - Corona Material, Translucency (e.g. leaves, paper, etc.) 04:45 - Corona Material, simple glass 06:11 - Corona Material, colored glass using Volumetric Scattering mode and Absorption Distance 07:39 - Corona Material, difference between Absorption Color and Refraction Color 09:16 - Corona Material, wax or marble using SSS mode 14:26 - Corona Material, exploration of the Volumetric Scattering mode settings (Absorption, Scattering) 14:53 - Corona Material, Volumetric scattering, choosing Opacity, Refraction, or Translucency 15:50 - Corona Material, Volumetric scattering with Opacity (e.g. smoke, clouds) 17:58 -
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