I am looking at UNITY and, what has happened over the last few years - where are we now - and how can YOU move forward? After watching this video, you will know if you should bother with DOTS (the Data Oriented Technology Stack) including ECS (Entity Component System), Burst Compiler, Job Systems and you will know WHICH RENDER PIPELINE to choose for your next game. You will also know which UI you should use (yes, there are 3 of them now) and what the current status is with Unity networking.
It can all be a bit confusing, but I will try my best to help you understand where we are at and how we can make use (or not make use) of the new technology. Let’s get started!!
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This .blend-file can be downloaded from my Patreon page from the Tutorial tier and up.
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