[Siggraph 2023] Shortest Path to Boundary for Self-Intersecting Meshes
We are planning to release the code, follow me on Twitter to get the notification!
------------------------------------------------------------------------------------------------------
We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for self-intersecting objects and present a robust algorithm for computing the actual shortest boundary path. The resulting method offers an effective solution for collision and self-collision handling while simulating deformable volumetric objects, using fast simulation techniques that provide no guarantees on collision resolution. Our evaluation includes complex self-collision scenarios with a large number of active contacts, showing that our method can successfully handle them by introducing a relatively minor computational overhead.
1 view
155
40
3 months ago 01:05:21 1
Spider-Man: Creating the Spider-Verse | SIGGRAPH 2023 Production Session
3 months ago 00:06:41 1
BOOM
9 months ago 01:40:55 1
SIGGRAPH 2023 Real-Time Live!
10 months ago 00:43:16 1
How Tesla will train Optimus for Factory work & will Lack of Training Data DELAY OPTIMUS PRODUCTION?
10 months ago 00:01:07 1
Quem Salva (2023) | Court-métrage d’animation | 🏅 Mention Honorable Siggraph Asia 2023 | Rubika
11 months ago 00:14:54 1
VR за Неделю #364 - Отмена Pico 5 и Лучшая Игра Meta
12 months ago 00:13:21 1
Gaussian Splatting Is Awesome!
12 months ago 00:06:48 1
[Siggraph 2023] Shortest Path to Boundary for Self-Intersecting Meshes
12 months ago 00:01:03 1
Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold. SIGGRAPH 2023
1 year ago 01:14:54 3
Substance 3D Livestream 2023 - Fall
1 year ago 00:13:09 1
⚡БОРЗАЯ NVIDIA: меньше RTX видеокарт, AMD догоняет, Intel переманивает спецов
1 year ago 00:12:49 1
☝🏻AMD, КАК ТАК? странности RDNA 4, революция Meteor Lake и RTX 4080 за $999
1 year ago 00:51:34 53
The VFX of The Last of Us: Crafting a Post-Apocalyptic World | Melaina Mace | SIGGRAPH HIVE 2023
1 year ago 01:01:41 1
The Unity Wētā Tools Roadmap | Unity Wētā Tools
1 year ago 00:05:47 1
Shaping the Elements: Curvenet Animation Controls in Pixar’s Elemental | 3D Animation Internships
1 year ago 00:10:08 1
CG НОВОСТИ. Синематики 18+. GeoTracker в Blender. Нейросети в Maya 3D. CYBERFARM возвращается.
1 year ago 01:24:05 3
Алексей Коваленко. В Индии. S04E31
1 year ago 00:01:42 1
Blender @ SIGGRAPH 2023
1 year ago 00:30:17 12
Karma XPU: A Houdini 20 Preview | Brian Sharpe | SIGGRAPH HIVE 2023
1 year ago 00:37:46 1
Stacking Experiments Up: From A Sphere to Animation | Rich Lord | SIGGRAPH HIVE 2023
1 year ago 00:49:06 12
SideFX Labs - Tool Building in Houdini | Robert Magee | SIGGRAPH HIVE 2023
1 year ago 00:52:04 6
Project Pegasus - World Building for Games | Ian Smith | SIGGRAPH HIVE 2023
1 year ago 01:02:56 12
Worlds Collide: Simulation x Proceduralism | Ben Watts & Justin Puda | SIGGRAPH HIVE 2023
1 year ago 00:55:40 3
Lighting Up the Bar | Louis-Philippe Clavet | SIGGRAPH HIVE 2023