C++ OpenGL Tutorial - 22 - Bounding Regions/Collisions
*****NOTE
The code for AABB vs Sphere was incorrect, an updated and correct version can be found here:
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In this video, we create a bounding box model that encompasses our existing meshes. Additionally, we add primitive testing algorithms to determine if two regions intersect. This is a precursor to writing the Octree and collision detection algorithms.
• Collision Model Article:
Higher Mesh Count Models (optional):
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• This Github Repo:
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Listened to the album, One, by C418 ().
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