Ingame Rayraced version of my apocalypse environment render with Unreal Engine

Ingame Rayraced version of my apocalypse environment render with Unreal Engine now supports 2 side foliage and improvements translucency This ingame is recorded with sequencer in first person view it is not playable as fps are very low for ingame, it is just to show how it would look like if next gen had the power to make it happen. Inspired by The Last of Us 2 - Gears of War - The division 2 Quixel megascans - mixer and Speedtree Some minor assets modeled in 3dsmax and Substance Painter, other assets
Back to Top