Blender 2.8 Character Modeling - Part 5 of 8: How to Retopologize a Character

Part 5 of 8 of a character modeling series where we retopologize our character mesh. I go over the built-in Blender add-on F2, the built-in Blender feature Voxel Remesh, and the external third-party add-on Retopoflow in the video. Chapters 0:00 Introduction 0:35 Retopology Methods 1:26 Retopology using F2 Add-on 4:54 Retopology using the Retopoflow Add-on 5:45 Retopologizing the Body 14:15 Shrinkwrap the Low Poly Body to High Poly Sculpt 15:01 Retopologizing the Head 18:44 Shrinkwrap the Low Poly Head to High Poly Sculpt 18:58 Retopology using the Voxel Remesh Feature 20:42 Refine the Low Poly Mesh with Multi-Resolution Modifier 23:40 Wrap-up Series Links Part 1: How to Base Mesh - Part 2: How to Join & Sculpt - Part 3: How to Base Accessories - Part 4: How to Detail Accessories - Part 5: How to Head & Body Retopology - Part 6: How to UV Unwrap - Part 7: How to Texture Paint - Part 8: How to Rig & Composite - Third-party Retopology Tools InstantMesh: SpeedRetopo: RetopoFlow: Danny Mac 3d How to RETOPOLOGIZE the BODY - Part 2 - Body Retopology - How to Retopologize a Head like a Boss - Part 2 - Let’s Connect Instagram: @russellmidfield Twitter: @russellmidfield Facebook: Russell Midfield Discord: russellmidfield#9667 Music Youtube Audio Library
Back to Top