OFP: Handgun visibleSize bug

visibleSize - used for calculating how visible a character is for the AI, based on his stance/animation (source: ) Classes of handgun animations have a bug related to visibleSize value. In regular situation classes of weapon (primary, secondary, no weapon) animations have different visibleSize value depending on their stance (Combat, Crouch or Lying). In general: lower stance = lower value. Classes of Handgun animations have all the same value (=1) what causes that the AI is aware of
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