full play of the current development build of ANA. most of what’s been changed is minor bug fixes, work on incorporating new global progress variables, etc. lots of backend stuff. i wanted to post this to show the current state of things and to also get a video that can be studied up - the scoring mechanics are needlessly cryptic and change constantly, because that’s a thing i like to do.
the base scoring mechanic is: shoot enemy with fire (while on board) until they enter bonus phase, jump off, destroy wi