悪魔の悪夢: AR EK-QUA ER SETA - REVB0014 Playthrough

full play of the current development build of ANA. most of what’s been changed is minor bug fixes, work on incorporating new global progress variables, etc. lots of backend stuff. i wanted to post this to show the current state of things and to also get a video that can be studied up - the scoring mechanics are needlessly cryptic and change constantly, because that’s a thing i like to do. the base scoring mechanic is: shoot enemy with fire (while on board) until they enter bonus phase, jump off, destroy wi
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