Heavy armor gameplay character from ZBRUSH.
68 meshes. 48013 polys. 43138 vertex (not fully optimized)
-=3000x3000px texture. PBR metal/roughness=-
Main workflow: “Zbrush“
Retopo: “Topogun 2.0“
UV: “Rizom VS“
Texturing: “3DCoat“
RIG/Animation: “Autodesk Maya 2016“
Renderer: “Marmoset toolbag 3.0“
-=-=-=- Device -=-=-=-
OS: Windows 7 maximal
Notebook Samsung NP305E5A (AMD A6 3420M 1,500Mhz x 4)
Discrete graphics card: Radeon HD 6470M(512-1024Mb)
Random access memory: 4GB