UE4 Large Scale Crowd Rendering Demo with Basic AI
The solution I found is hacky, but I’m quite proud of it. I blend and update the animation states in a single “static“ material, using unused values of the Scale transform, taking advantage of the fact that all the characters have uniform scale.
Here you can see the vertex animation blending:
Here you can see how I revert any scale differences through world position offset:
And here is the blend function itself, just doing a lerp on each verte
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