In this video, we make a few improvements to the shadow mapping code and cleanup some of the code.
• Point light PCF
• Spot light linearization correction
• Shader file reconfiguration
• Thorough overview:
• PCF Offset Array (near top of file):
• Website:
• Twitter:
• Discord:
• This Github Repo:
• This Playlist:
1 view
322
68
3 months ago 05:27:56 1
OpenGL c++ first person shooter engine game dev: Collision and Splitscreen