[TAS] Undertale - Hard Mode Speedrun in 05:

Undertale is video game created by American indie developer Toby Fox in 2015. It is an RPG with bullet hell and avoidance elements and has a heavy focus on choices and their consequences. Howdy, guys! This is tool assisted speedrun of Undertale with category Hard Mode. I corrected many mistakes in this run for better results. RNG of Hard Mode very different with RNG of Normal: * I re-entered triple rock room for better RNG because if I didn’t re-enter then I would get monster’s encounter nearby to third rock. * I use menu buffering for ignoring the encounters for better results. * I noticed that an intresting thing - If re-enter room or waist text frame in room before room with bad RNG then it changes place of encounter. If waist text frame in room with bad RNG then it changes combination of monsters not a place. * About Toriel. This is the most RNG intensive battle in the game, and the last majorly RNG dependent part of the game. I ran into difficulties with her attacks. I explored every way for finding of shortest time. But I still didn’t sure I could be take 2nd candy and without two faltering attacks I would got 2 hand for better results. But I reduced time in which makes me very happy. Special thanks: * Radu - for consultion * OceanBagel - for best inputs of menu buffering. * TommyeAsy - same as OceanBagel * Luke Saward - for help More info: All footage and music used belong to their respective owners. ★Follow my Twitter★: ★Follow my Facebook★: ★Follow my Discord★: Thanks for watching!
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