FluidNinja LIVE 1.2 - User defined line-tracing source
FluidNinja LIVE is real-time, responsive fluid simulation for Unreal. In this video we are demonstrating the advantages of using a custom line tracing source.
NinjaLive uses line tracing to project 3D world space collision data to the 2D sim space. By default, the trace line starts from the CAMERA and targets overlapping objects. Using the new feature, we could define a custom line tracing source.
Advantages: (1) no visual artefacts when looking at planar surfaces from low angle (“FPS view“). (2) detaching simulation container and simulation output - running the sim in the background while the user and the camera is somewhere else. (3) no impact doubling when running the simulation on hollow meshes (eg. a sphere) and viewing “from the other side“, (4) no visual artefacts in VR when users rapidly change point of view
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FluidNinja LIVE Playlist
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4 years ago 00:11:20 57
FluidNinja LIVE - Render Buffers & Output Materials
3 years ago 00:32:40 269
FluidNinja LIVE 1.8 - rivers, landscapes and underwater
3 years ago 00:06:26 453
FluidNinja LIVE 1.7 released - new levels QUICKRUN
5 years ago 00:00:06 38
FluidNinja LIVE - Streaming video input [UE4]
5 years ago 00:00:35 47
FluidNinja LIVE - SceneCapture fed to Fluidsim [UE4]
4 years ago 00:00:26 77
FluidNinja LIVE - CHARACTER FX 5B - Hands preview
4 years ago 00:07:34 35
FluidNinja LIVE 1.2 - User defined line-tracing source
4 years ago 00:19:34 66
FluidNinja LIVE 1.3 - release demo - recorded on GTX 1070
4 years ago 00:17:34 37
FluidNinja LIVE 1.2 - Painting Volumetric Cloud structures in Unreal
5 years ago 00:00:32 46
FluidNinja LIVE - running on Samsung S7 Mobile [UE4]
4 years ago 00:00:49 58
FluidNinja LIVE - Test - Combustion 1 - Unreal Editor [UE4]
4 years ago 00:00:25 120
FluidNinja LIVE - Preview - RenderBuffers and Non-Planar simulation mesh
4 years ago 00:19:49 296
FluidNinja VFX Tools 1.6 - Volume Smoke
4 years ago 00:00:32 42
FluidNinja LIVE 1.5 - UseCase 001 - Moving in WorldSpace (short)
4 years ago 00:01:14 470
FluidNinja LIVE - Test - Combustion 3 - moving light source - Unreal Editor [UE4]
5 years ago 00:01:33 160
FluidNinja LIVE - Raymarching & Collision test in Unreal Editor [UE4]
3 years ago 01:56:17 60
FluidNinja LIVE 1.7 - all in one tutorial - answering the most common user questions
4 years ago 00:06:18 77
FluidNinja LIVE 1.2 - driving large scale Cloud Systems with fluid simulation
4 years ago 00:01:01 126
FluidNinja LIVE 1.3 - Short release intro - Improved performance, Detail Maps, Viscous Fluids
4 years ago 00:00:25 119
VORTEX - FluidNinja LIVE 1.2 - Driving UE volumetric systems with fluid simulation [snippet]
4 years ago 00:02:29 11
FluidNinja LIVE 1.4 pre-release demo - Volumetrics vs HardSurface - same fluid visualized two ways
4 years ago 00:01:04 52
TITAN - FluidNinja LIVE 1.2 - Driving UE volumetric systems with fluid simulation [snippet]
4 years ago 00:00:26 38
IMPULSE - FluidNinja LIVE 1.2 - Driving UE volumetric systems with fluid simulation [snippet]