Wall Cutout in Unity Shader Graph

Many games need to make sure the focus is on the player or some other object, and walls are usually a hindrance. You could move the camera past the wall or render things over it. In this tutorial, we’ll just cut a hole in the wall instead. I’ve seen a wall cutout effect before in a handful of ways, so I’m going to take an alternative approach that doesn’t use a stencil. -------------- 💻 Check it out on GitHub: ✨ Assets used: 3D Free Modular Kit: (affiliate link) -------------- This project uses Unity and URP , but it should work with other versions. -------------- 📚 Get a copy of my shader book here: ✨ Grab Snapshot Shaders Pro here: ------------ 💬 Join the Discord: 💖 Support me on Patreon: ☕ Or throw me a one-off coffee on Ko-fi: #unity #shaders #tutorial
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