Entity Component System (ECS) “Megacity“ walkthrough - Unite LA 2018 Keynote
Megacity is a project built on our data-oriented design tech alongside tons of optimizations we’re aiming to bring to Unity in 2019. The results are jaw-dropping.
Mesh renderers
200K Unique objects per building
100K Individual audio sources
5K Dynamic vehicles
60 FPS
WOW!!!
Watch the full Unite Los Angeles 2018 keynote:
Learn More:
Speakers:
Joachim Ante (Co-founder & CTO, Unity)
Martin Kümmel (Technical Art Director, Unity)
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