Experience a 3D realtime demo environment inspired by Chinese religious architecture.
Feel free to download at the following link!
This is an initial release, where I might refine and add more details in the future, but for now I am pleased to share my progress of my personal project!
I used Quadspinner Gaea to generate the terrain heightmaps and material masks. The game engine being used is UNIGINE , a viable alternative to Unreal Engine 4/5 which I have been using for environment / level design.
All building assets were designed and made by myself in 3DS Max, texturing was done using a combination of Substance Painter and using procedural techniques in UNIGINE.
Small props and environment assets and textures are from Quixel Megascans and UNIGINE’s scan and vegetation packs.
I have been optimizing for performance as I have been going along, but there is still a lot of room for improvement.
It is currently running at 60-80 fps at 1440p
My System Specifications:
Ryzen 7 3700x
Nvidia RTX 2080ti
32GB Ram
This has been my most ambitious project to date, pushing my skills in environment design, 3D modelling and texturing further - I hope you enjoy it, feel free to subscribe to my channel for future updates on this project!
I plan on sharing updates of future projects also on my Instagram:
Many thanks,
Ben
@UNIGINE_Official
#unigine #photorealistic #quixel #environment #landscape #nature #realtime #3d #videogames #videogame #megascans #sky #clouds #demo #leveldesign #gaming #pc #pcgaming
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