Coming Soon to X-Particles!
UV Advection enables the mapping of textures to dynamic xpOpenVDB meshes.
As the mesh changes shape and animates, the texture will correctly advect over its surface.
Use scene objects or create unique references to map UVs to particle-driven meshes correctly.
Head this way for more info 👉
What is X-Particles?
What is Cycles 4D?
Download the FREE Trial!
Have you checked out our Content Repository? FREE scenes to download & learn with!
Want to know every detail of every feature? Check out our Video Manuals:
We’re active on Social Media too! So, if you haven’t already; give us a follow!
34 views
214
25
2 years ago 00:55:33 8
Premium Training - Infectio - 02 - Skull Scene
2 years ago 00:53:17 6
Maintenance Training - Dynamics - Fluids - Series 4 - Teacup Splash Mesh & Render