In this video I show you How to Modeling a Rusty Axe with Blender.
🎬 Chapters:
0:00 Modeling High Poly
06:26 Modeling Low Poly
07:43 UV Unwrapping
09:21 Baking
10:07 Texturing
✔️ I start the high poly modeling and create the 3D lowpoly model of the Axe with Blender.
✔️ Then the unwrapping phase with and then the baking of the normal map, ambient occlusion and curvature with Marmoset.
✔️Finally how to texturing with Substance 3D Painter the Rusty Axe
🎮 This process is what I usually use to create a Game Asset, with an additional step that is the creation of the LODs.
So get comfortable, brew a refreshing tea 🧋 and enjoy the whole process.
🖥️ Software Used:
✔️ Blender -
✔️ Marmoset Toolbag -
✔️ Substance 3D Painter -
🔥 Rusty A
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1 year ago 00:09:44 1
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