OpenGL c++ first person shooter engine game dev: Ammo counter/pickups & glass decals

Grindin away on my new engine again. 0:00 Intro 2:39 90 minute speed run: openable draws, ammo counter/pickup 1:32:31 Failed the speed run 1:32:47 Bonus time 3:11:53 BREAKTHROUGH ACHIEVED 3:14:16 Some finishing touches 3:41:24 BREAKTHROUGH ACHIEVED 3:46:47 90 minute speed run: glass bullet hole decals 5:16:37 Speed run complete (mostly) 5:30:46 BREAKTHROUGH ACHIEVED 5:42:47 Outro I run a Discord server called Realtime Rendering. It exists to document my progress on this project, as well as a place for learning, discussing, and showcasing low level graphics programming. It is not a place to hire a dev to write you CS cheats, for posting porn, anime, AI generated cats, nor political and misogynistic nonsense. There are no warnings and you will be banned on sight indefinitely, we’re here to work. To support the project financially, visit 🌹
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