In this tutorial we’ll be taking a look at how to generate procedural dungeon rooms in unity. This will be generating a dungeon map using the Depth First Search (DFS) algorithm. It will also show how to build the room and how the algorithm works.
Assets used in this video:
Code:
Stylized Hand Painted Dungeon:
L2S ARTS:
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TIMESTAMPS
(00:00) Intro
(00:42) Creating the Rooms
(03:20) RoomBehaviour Script
(08:45) Creating the DungeonGenerator
(09:24) Generator Algorithm
(10:30) DungeonGenerator Script
(13:35) Creating the Grid
(15:59) Checking the Neighbors
(21:11) Creating the Dungeon Maze
(24:40) Instantiating the Dungeon Rooms
(32:16) Outro
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