uDraper Cinematic sample workflow from Marvelous Designer to Unreal Engine
This is the first tutorial diving into uDraper Cinematic, our latest tool designed to tackle self-collisions and handle multiple layers for complex clothing designs. Free trial is available at
* Binding tutorial:
* Geometry Cache tutorial:
Timecodes:
0:00 - Introduction
0:22 - Quick Run-through
2:33 - Complex garment sample
3:19 - Avatar Preparation
4:52 - Refitting clothes
5:25 - Preparing materials
6:39 - Preparing topstitches
6:58 - Preparing UV maps
7:51 - Particle distance
8:46 - Importing to UE
10:17 - Quick Materials settings
11:46 - Not Real-time
12:09 - Recording simulation
13:42 - Testing with several garments
17:32 - Fine tuning
23:35 - Cinematic simulation settings
25:26 - Final cut