Fur, Feathers and Shading
Client: Vale Sul Shopping
Created at Consulado
All the feathers were created using Yeti’s feather system and rendered using Arnold. The penguin has three layers of very small feathers, one for the external line of the wings, one for the wing covert and one for the back feathers. It has also a layer of fur that covers the main body and overlap the other feather layers. Two shaders were used, one for the feathers and other for the fur. The feather were mapped in both horizontal and vertical aspect, creating the brighter tip that blend with the rest of the feather. Different color patterns were divided using yeti custom render variables, like the wings, back and tail. Jitter Color nodes were used to create fine variation between each feather and each strand of fur. Specular value was also mapped differently for each part of the body using yeti variables.
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