Zbrush 2021: Introduction to Cloth Simulation + Puffy Jacket and Dress example
The Zbrush 2021 dynamics system offers great possibilities to create different types of cloth but there is some learning curve to it. With this video I hope to give you a good introduction, that shows you what every attribute does and at the end I show how you can apply it to the cloth simulation of a puffy jacket and red dress, covering some of the cloth brushes as well.
I will also touch upon some other new features of Zbrush 2021 like the thickness attribute in the dynamic subdivision tab.
The button insert brush I used(it’s free and also comes with stitch and seam brushes):
Timestamps:
1:30 Dynamic SubD and thickness
2:15 Collision Volume and Recalc
3:00 Simulation iteration
4:03 Simulation Strength
4:18 Firmness
5:13 On masked
6:13 On brushed
6:50 self-collision
7:28 ClothHook brush
10:00 Floor collision
10:22 Allow Shrink
11:25 Allow Expand
12:00 Gravity strength
12:48 Set direction
14:10 Collision volume resolution
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