Note: On the array, if you want to edit your object in edit mode, it’s better to use the Constant offset instead of the relative offset.
- Relative offset: Uses the bounding box of the object, useful to merge parts
- Constant Offset: use a constant value, useful to keep the distance.
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Speedretopo New Version 101
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Speedsculpt - Hulk Sculpting tutorial - Blocking Part 1 - Torso
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Renderman 25 for Blender (3.0 Only)
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Modélisation Non-Destructive sur Blender (French)
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Speedretopo Documentation for blender 3.4
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Speedretopo update
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Speedflow - Documentation - Cutter Basics
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Speedsculpt - Hulk Sculpting tutorial - Blocking Part 4.5 - Head
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Speedsculpt - Hulk Sculpting tutorial - Blocking Part 4 - Head