Using shader user data in C4D with Redshift proxies.

Learn how to create custom user data on your geo to control shader variations and how to access it after you export a RS Proxy. 1. Intro 2. Demo 0:40 3. Build 1:40 4. Proxy Control 6:50 5. Wrap! 10:43 Sorry for my late night quite energy. It took me 1 night to prep the scene and another night to do several takes to get the most concise flow. Always open to better solutions in the comments, let me know!
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