Traquinniad 2085, prototype (unfinished short film)

More detailed asset shots can be found on my artstation: This is a short film i’ve spent the lion’s share of my spare time on for roughly a two and a half year period. This project initally started as a series of experiments in 3D modelling (in an attempt to learn it to an at least passable level) and ended up growing into a giant imagined world of hard science fiction and also a bit of a love-letter to the extensive atomic rockets design literature. I think i’ve managed to secure the basics of 3D (as an artform) pretty firmly under this project, every model has been made by hand with some timelapses even included on this channel. I wanted this project to be like the digital equivilent of making a nice sculpture. Due to time constraints imposed by some recent academic opportunities I find myself unable to complete this short film across a respectable foreseeable timespan. Whats shown here is ~40% of what was planned for this short. The animation work done here is rough and lacks any clear story, nevertheless its aesthetic serves as a good insight into something I’d like to carry forward with future work if I ever find the time. I’ll include some brief works about the plans for Traquinniad for all those interested. Traquinniad is an imagined history of the 21st ceuntry in which mankind encounters extreme perils stemming from pursuits of transhumanisim, artificial organism engineering and exploration of psychological spaces above (or adjacent) to the ones we occupy now through AI applications. The essence of Traquinniad is that the lovecraftian is very much technologically realisable, yet humanity still has the capacity to overcome seemingly impossible odds. Despite its planned tone being grim and clinically technically oriented (with a significant focus on factors such as engineering constraints), its an overall hopeful tale. Some notes on what was planned for this short can be found by enabiling the subtitles. Thats all for now.
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