Bearable Lightness level for Severed Steel

Campaign-like level I’ve made for Severed Steel using in-game editor. The goal was to create a level that can be played in a non-linear sandbox approach. The player must destroy data servers and leave the area from the top of the level. The data servers can be destroyed in any order. I also wanted to utilize a lot of verticality in level geometry, added interactive stuff and various architecture elements providing to use different gameplay styles against various types of enemies. I really liked the editor and the game, hope the playthrough will be interesting to watch! As always, any feedback is appreciated.
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