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📃 Оригинальное описание:
Hello fellow wanderers, here is the Ambience of Level 172. I hope that you enjoy it!
Level 172 is the 173rd Level of the Backrooms that takes the form of a light industrial region on the outskirts of a city.
Description:
Level 172 resembles a modern industrial/office area built during the early 2000s containing many assembly halls, storage spaces, and the occasional office building. The humidity of this level is high, with temperatures lingering around 10 °C (50 °F). There is also a day and night cycle which can catch wanderers by surprise and cause harm if ill-prepared. This Level can be divided into 3 categories: Assembly Halls and Warehouses (which relate in function), Offices and Streets.
Assembly Halls and Warehouses:
Assembly Halls and Warehouses are 2 of the most common forms of building on Level 172. They usually appear in formations next to each other, and contain both main and side doors as entrances. Electricity inside functions (though not in all cases), but equipment/objects found inside these rooms may occasionally be found lying around. Storage Warehouses are often packed with useful supplies, and even edible food. Forklifts are another useful thing that can be found in wearhouses and sometimes in assembly halls as well. Those can be operated as a means to quicker transport and to carry heavy loads of supplies/material.
Note: It is best to avoid Assembly halls and storages if the lights inside are either off or are flickering.
Office buildings:
Office buildings are rare buildings on Level 172. They are smaller in scale than Assembly Halls and Warehouses. Unlike them, a majority of offices have many windows, most of which are darkened. Wanderers are advised to be cautious and keep a distance from the windows, as many office buildings are infested with Entity 2. While in these buildings, one can find working computers in the offices and water coolers with Almond Water placed around the hallways.
Streets:
Streets are outdoor areas on Level 172 between Assembly halls, Supply Storage rooms and Office buildings. Streets mostly consist of asphalt roads varying in size, including sidewalks, street lamps and sometimes streetcar/tram tracks along the road. Traffic on roads is not high, but wanderers may encounter passing busses, trolleybusses, trucks with covered/open hulls or streetcars (usual count is around 1 or 2 per hour). Vehicles do not have drivers and seem to move on their own.
Note: Wanderers are advised not to cross the streets if moving vehicles are in close range. Vehicles are fast-moving and will not stop for pedestrians. Getting hit by a moving vehicle may result in serious injury or even death.
Points of interest on the Streets:
• Parking lots — they may contain parked cars. These cars are inoperable, but they can provide shelter during The Night and might hold some important supplies as well.
Events:
The Day:
The Day is usually active. It is considered to be the default state of this Level. During The Day, it is safe to roam The Streets of this level with minimal threat of attack from entities. The duration of The Day is inconsistent, but it was measured to be between 20 – 42 hours.
The Black Dawn:
The Black Dawn, named by wanderers in this Level, is a short period of time during which the light in this Level starts to rapidly fade. It is an event that precedes The Night. During this Event, wanderers should find shelter immediately in any building or even in vehicles in the Streets. The Black Dawn can last from 2 – 15 minutes.
The Night:
The Night is the Event during which the ambient light level drastically descends to near pitch black. It is extremely dangerous to roam outside during The Night. Going out into the darkness causes elevated stress, disorientation and sometimes hallucinations luring the victim further from safety. Victims may experience sudden, sharp lacerations on their bodies from an unknown source. The lacerations increase in force the longer victims remain in the darkness. Exposure for more than a few minutes will lead to the victim either being fatally slashed or bleeding to death. The duration of The Night varies, but it has been measured to last between 1 – 16 hours.
Level Description:
Audio Used In This Video:
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