🎯 Загружено автоматически через бота:
🚫 Оригинал видео:
📺 Данное видео принадлежит каналу «BlueEvilGFX» (@BlueEvilGFX). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал.
✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его.
📃 Оригинальное описание:
[Video Description]
• contact: Discord -
• programs I use:
• Blender
• OBS
• Affinity Photo
• Davinci Resolve
This tutorial shows you how to create your own custom UI for any of your blender rigs. It will teach you the basiscs for accessing and displaying properties as well as a “texture changer“ which lets you easily change textures of materials in the UI. I will create a little script for a Minecraft rig as an example. Little python knowledge would make it easier for you ;)
Blender API Documentation:
__________________
Used Music:
🔻
Departure to the West:
🔺
🔻
“Lakey Inspired - Blue Boi“ is under a Creative Commons (BY-NC 3.0) license.
Music powered by BreakingCopyright:
🔺
🔻
“Vlad Gluschenko - Peace“ is is under a Creative Commons (CC BY 3.0) license.
Terms of Use:
Music promoted by BreakingCopyright:
🔺
🔻
“Purrple Cat - Meteorites“ is is under a Creative Commons (CC BY-SA 3.0) license.
Music promoted by BreakingCopyright:
🔺
🔻
“Rexlambo - I’m Falling“ is under a Creative Commons (BY 3.0) license.
Music powered by BreakingCopyright:
🔺
🔻
“Blue Boi“ by LAKEY INSPIRED
Music:
🔺
🔻
“This time of the year“ by Dj Quads
🔺
🔻
“Sleep Away“ by Evol
🔺
🔻
“Consideration“ by Low Frequency Music
🔺
🔻
“Reminiscent Remix“ by Idyllic
🔺
__________________
Chapters:
Introduction
Rig ID explanation
Blender Settings for scripting
Creating the Rig ID
Creating the script , panel class
Different UI components
Nesting UI components
Writing a label
Using an icon for a label
Accessing and displaying rig bone properties
Showing bone layers and their visibility settings
Showing material settings inside the UI, usage of a material object
Image changer
Convert script into an addon
Blender API Overview
Ending