Part 2 of a series in which I guide you through the overall process of creating a 3D virtual avatar starting from nothing for use in VRM applications and VRChat, using Blender and Unity. In this video we address the task of actually modeling the thing, and I try my best to give as many tips and pieces of advice as I can to help you on your arduous journey.
Wizard Lizard series for beginners using Maya:
Full humanoid character modeling series using Blender:
Modeling hair using individual strands:
Modeling single-mesh toon hair:
0:00 Intro to 3D Software
1:04 Adding Reference Images
7:14 O
...bject vs. Edit mode
10:54 From Cube, We Are Birthed
18:26 Subdivision Surface Modifier
20:51 Additional Demonstrations of Blender Functions
26:17 Hold on There, Bucko
28:29 Properly Positioned Edges
31:25 Tricked Ya, I’m Dumb, Go Watch These Instead
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