Extracted from the alpha build of the game. Seems that the Machine Boss at the end of Hatter’s Domain was quite complex with having 3 stages and a lot of attack moves for each side of the platform you’d presumably be on. Probably would’ve had to shoot the central clock, March Hare and the Door (Dorm?) Mouse when they were “Exposed“ outside the machine.
Also noticed that the animation “MachineBoss_CH1_IntroSmash“ was cut short in the final version (it raises up to platform and raises its fist exactly the same, but in the final version something falls on it, destroying it and thus preventing the boss from happening, but the beginning of that animation is exactly the same.)
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