System Shock 2 Walkthrough (Impossible, All Collectibles) part 2 ENGINEERING

I complete the game on the hardest difficulty while collecting all cyber modules and audio logs. You can find full walkthrough playlist here: ► You can buy System Shock 2 here: GOG: ► Consider supporting the channel on Patreon: ► Visit my Discord server: ► Contact me on Steam: ►►► BASIC INFO ◄◄◄ Game: System Shock 2 (1999) Developed by: Irrational Games, Looking Glass Studio Published by: Electronic Arts Difficulty: Impossible (hardest) Video Quality: 1440p/60 FPS I’m going to... ◘ Complete the game on the hardest difficulty while taking no damage from enemies (I will take some damage from radiation/toxicity) ◘ Find all cyber modules ◘ Listen to all audio logs ►►► RELATED WALKTHROUGHS ◄◄◄ ► BIOSHOCK REMASTERED (Survivor, No Damage,100% Completion) ► PREY 2017 (Nightmare Difficulty, All Collectibles) ►►► EPISODE 2: ENGINEERING ◄◄◄ ► AUDIO LOGS 00:34 Curtiz: Just us 04:12 Delacroix: Taking Action 06:25 Curtiz: That Leak Again 08:37 Sanger: Locking Eng. Control 09:40 Martin: Cargo Bay 2 10:54 Bronson: Turret Problems 13:53 Siddons: Lame Old Me 21:01 Malone: Further Experiments 21:51 Malone: Psionic Chimps! 26:19 Bronson: Hacking Turrets 31:59 Diego: Is It So Bad? 32:34 Delacroix: Be Brave 34:20 Sanger: Locked In 36:59 Delacroix: Fluidics Backdoor 40:08 Delacroix: Tau Ceti 5 40:47 Sanger: The Soldiers 41:28 Chemical Manifest 45:14 Suarez: Hang Tight 47:34 Diego: Resist the Call 52:58 Delacroix: A New Friend? 55:22 Martin: Ambush 58:37 Sanger: Delacroix ► CYBER MODULES Objective Rewards 41:41 (10) for obtaining the #45m/dEX hardware override 47:59 (10) for using the #45m/dEX hardware override in Systems Monitoring Unit 50:10 (10) for using the Fluidics Control Console 57:47 (10) for reactivating the Engine Core Additional Cyber Modules 01:18 (2) 06:54 (2) 10:54 (2) 17:01 (3) 20:05 (2) 23:38 (2) 28:22 (2) 33:20 (2) 38:50 (2) 41:13 (2) 54:31 (2) 1:00:23 (2) ► KEY ITEMS/DEVICES 16:17 Cargo Bay 2A/2B Access Card 34:20 Audio Log with the code for Eng. Control 41:41 45m/dEx 47:59 Systems Monitoring Unit 50:10 Fluidics Control Computer 53:20 Starboard Nacelle Computer 57:00 Port Nacelle Computer 57:47 Engine Core Computer ► USEFUL ITEMS 03:42 Hazard Suit 34:44 French-Epstein Device ►►► SYSTEM SHOCK 2 ◄◄◄ System Shock 2 is a 1999 first-person action role-playing survival horror video game for personal computers. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person combat and exploration. It also incorporates role-playing system elements, in which the player can develop skills and traits, such as hacking and psionic abilities. System Shock 2 was originally released in August 1999 for Microsoft Windows. The game received critical acclaim but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several “greatest games of all time“ lists. In 2007, Irrational Games released a spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales. System Shock 2 had been in intellectual property limbo following the closure of Looking Glass Studios. Night Dive Studios were able to secure the rights to the game and System Shock franchise in 2013 to release an updated version of System Shock 2 for modern personal computers, including for OS X and Linux systems. OtherSide Entertainment announced in 2015 that they have been licensed the rights from Night Dive Studios to produce a sequel, System Shock 3. CGI Snake by Chris Zabriskie is licensed under a Creative Commons Attribution licence () Source: Artist:
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