System Shock 2 Walkthrough (Impossible, All Collectibles) part 2 ENGINEERING
I complete the game on the hardest difficulty while collecting all cyber modules and audio logs.
You can find full walkthrough playlist here:
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►►► BASIC INFO ◄◄◄
Game: System Shock 2 (1999)
Developed by: Irrational Games, Looking Glass Studio
Published by: Electronic Arts
Difficulty: Impossible (hardest)
Video Quality: 1440p/60 FPS
I’m going to...
◘ Complete the game on the hardest difficulty while taking no damage from enemies (I will take some damage from radiation/toxicity)
◘ Find all cyber modules
◘ Listen to all audio logs
►►► RELATED WALKTHROUGHS ◄◄◄
► BIOSHOCK REMASTERED (Survivor, No Damage,100% Completion)
► PREY 2017 (Nightmare Difficulty, All Collectibles)
►►► EPISODE 2: ENGINEERING ◄◄◄
► AUDIO LOGS
00:34 Curtiz: Just us
04:12 Delacroix: Taking Action
06:25 Curtiz: That Leak Again
08:37 Sanger: Locking Eng. Control
09:40 Martin: Cargo Bay 2
10:54 Bronson: Turret Problems
13:53 Siddons: Lame Old Me
21:01 Malone: Further Experiments
21:51 Malone: Psionic Chimps!
26:19 Bronson: Hacking Turrets
31:59 Diego: Is It So Bad?
32:34 Delacroix: Be Brave
34:20 Sanger: Locked In
36:59 Delacroix: Fluidics Backdoor
40:08 Delacroix: Tau Ceti 5
40:47 Sanger: The Soldiers
41:28 Chemical Manifest
45:14 Suarez: Hang Tight
47:34 Diego: Resist the Call
52:58 Delacroix: A New Friend?
55:22 Martin: Ambush
58:37 Sanger: Delacroix
► CYBER MODULES
Objective Rewards
41:41 (10) for obtaining the #45m/dEX hardware override
47:59 (10) for using the #45m/dEX hardware override in Systems Monitoring Unit
50:10 (10) for using the Fluidics Control Console
57:47 (10) for reactivating the Engine Core
Additional Cyber Modules
01:18 (2)
06:54 (2)
10:54 (2)
17:01 (3)
20:05 (2)
23:38 (2)
28:22 (2)
33:20 (2)
38:50 (2)
41:13 (2)
54:31 (2)
1:00:23 (2)
► KEY ITEMS/DEVICES
16:17 Cargo Bay 2A/2B Access Card
34:20 Audio Log with the code for Eng. Control
41:41 45m/dEx
47:59 Systems Monitoring Unit
50:10 Fluidics Control Computer
53:20 Starboard Nacelle Computer
57:00 Port Nacelle Computer
57:47 Engine Core Computer
► USEFUL ITEMS
03:42 Hazard Suit
34:44 French-Epstein Device
►►► SYSTEM SHOCK 2 ◄◄◄
System Shock 2 is a 1999 first-person action role-playing survival horror video game for personal computers. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.
The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person combat and exploration. It also incorporates role-playing system elements, in which the player can develop skills and traits, such as hacking and psionic abilities.
System Shock 2 was originally released in August 1999 for Microsoft Windows. The game received critical acclaim but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several “greatest games of all time“ lists. In 2007, Irrational Games released a spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales. System Shock 2 had been in intellectual property limbo following the closure of Looking Glass Studios. Night Dive Studios were able to secure the rights to the game and System Shock franchise in 2013 to release an updated version of System Shock 2 for modern personal computers, including for OS X and Linux systems. OtherSide Entertainment announced in 2015 that they have been licensed the rights from Night Dive Studios to produce a sequel, System Shock 3.
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