Efficient text rendering: Game Engine Development

Hi everyone! In this video I explain how to implement efficent text/font rendering. Here we talk about loading fonts, what font information usually contains, how to use it to draw fonts as well as what is kerning. I give a 2 reasons of why text rendering can be slow and how to fix the causing problems by using texture atlases and Batching. Also I show how I extended ui shader to print text in 3D world. I hope you’ll enjoy it. Thank you! Support the development of these videos on my Patreon: Visit my twitch channel: You can find source code for this episode here: Freetype library: STB libraries: Hi everyone! My name is Dima and I’m an Indie Game Developer. I started to code and create games in 2013. I have a huge experience in GameDev, such as 3D modeling, animati
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