How do Major Video Games Render Grass?

Trying out the last grass and foliage rendering techniques used by Ghost of Tsushima. Gamedev Courses: Support me on Patreon: Follow me on: Instagram: Twitter: In this video, I tried implement the grass techniques explained by SuckerPunch in their talk “Procedural Grass in ’Ghost of Tsushima’“. We walk though a lot of their basic setup, explore some possible alternative implementations, and end up with a nice little scene full of grass. SSAO Used: References talks:
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