Make Hands *EASY* in Blender! Fast, Efficient & Consistent Way

Blender This is my personal method for creating hands in Blender. It’s fairly easy to remember and it’s a specific repeatable method - meaning that after a couple of times it’ll be way faster for you and of course, you can improve on it over time. It’s also fairly low poly so it’s good for game characters or VTuber/VR purposes which is what this one will be used for. The wrist opening easily connects to the arm - it has 12 vertices, which we will take into account when we make the body. This is the 1st video in a full series where I will make a VTuber anime character from scratch, including full rigging and export/setup in Unity. 0:30 - Hand Base from Cube 1:40 - Finger 4:30 - Recalculate Normals #1 4:50 - Fingernail 5:40 - Sculpt Finger 7:10 - Duplicating Fingers & Preparing Base 9:20 - Joining Fingers to Base 11:00 - Thumb 14:40 - Recalculate Normals #2 15:00 - Rotate & Attach Thumb 16:05 - Final Sculp
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