Millions of HLSL Particles in XNA

Uses Vertex Texture Fetch and HLSL to calculate particle position and velocity. These clips have either , 4.2 or 5.5 million particles depending on the scene. Been wanting to do this for a year or two and was inspired by the video “750000 Particles in XNA“ which you should go watch as well. Rendered on a EVGA GTX-470, [email protected] on Asus Maximus 3 mobo. Code is at:
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