Game Asset Stick Grenade | Blender/Substance Painter
Download all the original scene files on my Patreon page:
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Lee Todd
E Strikos
Lasthope
Alfred Ramírez Aguirre
Ethan Folsey
Ihor Nykolak
Brandy Torres
Runesquirrel
Michael Firkins
Adela
Térence
Jer Echizen
George and Burn
Ronin
Kory Gryder
Patrick Star
Joshua Fleming
In this video I’ll show you to Model and Unwrap a Stick Grenade in Blender. Texturing was made using Substance Painter.
*Reference Image:*
*Wood Smart Material*
*Tex Tools for blender 3:*
*Blender Shortkeys*
Adjust last operation - F9
Bevel - ctrl B
Bevel Vertex - ctrl shift B
Duplicate - shift D
Duplicate linked (instance) - alt D
Deselect - alt A
Delete - X
Extrude - E
Extrude menu - alt E
Fill face / new edge - F
Grow / shrink selection - ctrl ctrl -
Hide / unhide - H
Unhide all - alt H
Invert Selection - Ctrl i
Inset - I
Inset individual faces - I, I
Join Objects - ctrl J
Knife - K
Loop cut - ctrl R
Loop cut count - ctrl R, scroll wheel
Loop / vertex slide - G, G
Link materials /link - ctrl L
Move 3D cursor - shift RMB
Move to collection - M
Merge - M
Move - G
Rotate - R
Scale - S
Normals menu - alt N
Recalculate normals - shift N
Rename - F2
Repeat last action - shift R
Snap menu - shift S
Shrink / fatten - alt S
Separate - P
Split - Y
Select edge loop - alt LMB
Select edge ring - ctrl alt LMB
Select all - A
Vertex connect path - J
Vertex select mode - 1
Edge select mode - 2
Face select mode - 3
Toggle object / edit mode - tab
Toggle solid / wireframe view - shift Z
Toggle x-ray view - alt Z
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@ninashawdesign
0:18 Modeling
6:32 HighPoly
8:01 Unwrap
14:05 Texturing
#blender3d #tutorial #beginners
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