Product Design in Blender: Headphones [Full Process]

The first 1,000 people to use the link or my code derekelliott will get a 1 month free trial of Skillshare: In this full-process video we’ll be modeling, adding materials, lighting, and animating a pair of headphones in Blender 3D. There are tons of tips and tricks in here during all parts of the process including intermediate topology, subsurface workflows, cloth simulation, bump mapping, texturing, procedural textures, product lighting, product presentation, and more. This video is aimed at people who are not totally new to 3D software but with patience and dedication can be completed by people at the beginner level. If you are interested in product animation, product design, industrial design, etc then this video is for YOU! Have fun and share your results with me! CHECK OUT MY NEW COURSES ON SKILLSHARE!! Find me online at Patreon [tutorial files] Instagram [more regular updates extra content] Behance [more work] 00:00 - Introduction 00:34 - Getting Started 04:18 - Skillshare 05:58 - Joint Detail 13:30 - Ear Cushion [Cloth Simulation] 19:19 - Mirroring the Earpiece 22:54 - Making the Headband 27:43 - Making the Head Cushion [More Cloth Sim] 33:56 - Model Wrap-up 36:54 - Lighting Setup 44:40 - Base Material 46:26 - Leather Material 54:32 - Mesh Earcup Material 59:51 - Creating ’L/R’ Texture in Blender 1:00:53 - Applying ’L/R’ Texture to Mesh 1:06:29 - Adding Logos 1:14:58 - Animation 1:18:19 - Glassy ’Fog’ Effect 1:20:17 - End
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