I Tried Recreating Counter Strike 2’s Smoke Grenades
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Counter Strike 2 releases soon and it comes with some very innovative smoke grenades! But, how do these smoke grenades work? Why can’t anyone properly recreate them? and can I crack the code?
Topics covered include: Frame debugging, voxels, mesh voxelization, flood fill propagation, ray marching, volumetric transmittance, volumetric shadows, worley noise, phase functions, and signed distance functions.
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Socials:
Twitter:
Twitch:
Discord:
Code:
References:
Real-time Volumetric Cloudscapes of Horizon - Zero Dawn -
Music:
During The Test - Persona 3 OST
Afternoon Break - Persona 3 OST
This Mysterious Feeling - Persona 3 OST
Fearful Experience - Persona 3 OST
Just Like This - Persona 3 OST
Soft Oversight - Sonny Boy OST
GO!GO!STYLE - Paradise Killer OST
Midori Eyes - Paradise Killer OST
New Game - World Of Horror OST
Junes Theme - Persona 4 OST
Sandgem Town (Day) - Pokemon Diamond OST
Prof. Omochao - Sonic Adventure 2 OST
In a Moment’s Time - Skullgirls OST
Title Theme - Cooking Mama OST
A New Frontier - VA-11 Hall-A OST
Every Day Is Night - VA-11 Hall-A OST
Neon District - VA-11 Hall-A OST
Climactic Reasoning - Danganronpa 2 OST
Thanks for watching!
arrow in thumbnail drawn by thlurp
This video is dedicated to my friend, Alotryx.
#acerola #graphics #gamedev #unity3d #graphics #shaders #counterstrike2
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